Surface or facade have become the ‘it’ words of the
21st century architectural diaspora. Often viewed as a quick fix or
a superficial ornament of design, it is the latest gentrification of the
architectural toolset used to patch the realm between structure, form and the
outside world. Antone Picon subdivides digital architecture’s surface fascination
into two discourses; “surface bear more immediately the mark of formation
processes than volumes… surfaces appear as more genuine expressions of parametric
variations.” And “surfaces challenge the traditional mode of presence of
architecture as well as some of the fundamental binary structures that have
characterised the discipline for a long time.” Picon highlights the tactility
of surface as the point of contact between human and building, defining the
surface as a shift in tectonic based form in an imaginative and variable way,
appealing directly to the senses, leaving the subject unclear where his
sensitive body ends and from where exterior reality truly takes over, in a
manner that would make Bruce Willis implode due to sensory over-saturation.
By extension, Ronald Snooks dives into the realm of collective
intelligence as data driven systems gain traction as determination within
autonomous architectural and computational agents. The use of computation can
now foster the emergence of “form emerging from the interaction of localised
entities within a complex system.” Snooks applies a notion of localised scale
to surface treatment through the use of swarm matter and woven composites as
structural precursors to a logical system, demonstrating a shift from uniformity
to an emergent assemblage dictated by population interaction.
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